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HARBOR PICTURES X SCAD
Led Lighting, Look Development, and Rendering for this collaborative project between Harbor Pictures and SCAD during the Winter 2025 quarter. Executed all tasks, except for modeling, in Houdini and rendered using Karma CPU.
JAZZ BOX MANIPULATION
Complex project requiring manipulation of a static objects in a moving plate. Required proper lighting, shading, and camera projections to match original clean plate. Compiled render layers in Maya, rendered in Arnold, tracked and composited in Nuke.
COMPLEX LIGHT WITH SHADERS
Created a complex rock shader based on reference, incorporating both transmission and translucency. Developed a physically accurate material, adjusting parameters to simulate the light behavior within the rock. The focus was on replicating the natural characteristics of the reference, paying close attention to subsurface scattering and how light passes through the material. Plate was tracked in SynthEyes, rendered in Arnold, composited in Nuke.
LIVE ACTION LIGHTING
Project consisted of analyzing a complex lighting environment using HDR photography and the overall clean plate. Created an RBD simulation to simulate physical movement of an object through light and shadow. Project built in Maya and Houdini, rendered in Arnold, and composited in Nuke.
PROJECT PERFECT ATHLETE
Team project with a group of four, with a focus in VFX Supervision. Responsible for tracking, lighting, compositing, and some animation for this project. Project made using Maya, Substance Painter, Nuke, and Arnold rendering.
KINETIC HORSE
Procedurally created and animated kinetic wooden automaton. Done using Houdini expression, vex, and other procedural practices. Rendered using Redshift.
PROCEDURAL BUILDING
Procedurally made apartment building done within' Houdini. There are top level parameters giving the artist complete control over the building including width, height, and depth.
PUSHING THE HORIZONS
Compositing practice that had an array of challenges including 3D tracking, Matte Painting, GS Keying, and Color Correction. Assets provided by Peter Timberlake.
HP COMPLEX SCENE
Procedurally made scene, resembling Ollivander’s Wand Shop from Harry Potter. Done using For-Each/Scatter variation, rand(), RBD simulations, and various textures. Rendered within Houdini Redshift Render Engine.
PRESS START
Compositing practice for a SCAD Senior Thesis Film. Required heavy tracking, clean-up, and color correction for each arcade machine.
MAVEN
Fully animated matte painting done within Nuke. Explored 3D sides of Nuke, projections, and volume rays. Assets provided by Florian Girardot.
SUCCULENT COMMERCIAL
Succulent plant shader practice. Textured/Rendered in Houdini. Shaders made entirely from rsOSL (Redshift Open Shading Language).
74-Z STAR WARS SPEEDER
Completely modeled and textured Star Wars 74-Z Speeder Bike. Modeled in Maya, textured in Substance Painter, rendered in Redshift.
SHAWSHANK RECREATION
CG Recreation of Shawshank Redemption scene. All aspects done within Maya and rendered in Arnold.
LIVE ACTION EGG
Live action integration and lighting practice done within Maya. Real vs Fake. Rendered in Arnold and composited in Nuke
1958 ZIL-157
ZIL-157 Russian Firetruck. Made using Maya, Substance Painter, and Arnold rendering. First project done in 3D.
LEGACY
Nuke practice and intro. Assets and guidance provided by Florian Girardot.