Skip to Videos
  • Screen Shot 2025-01-05 at 7.50.14 PM.png

    PROJECT PERFECT ATHLETE

    Project made using Maya, Substance Painter, Nuke, and Arnold rendering. As well as being the producer of my group, I was also tasked with Tracking, Lighting, Compositing, and some animation for this project.

  • Screen Shot 2025-01-05 at 8.01.45 PM.png

    KINETIC HORSE

    Procedurally created and animated kinetic wooden automaton. Done using Houdini expression, vex, and other procedural practices. Rendered using Redshift.

  • F24_V350_P1_StovallCaleb_Building.jpg

    PROCEDURAL BUILDING

    Procedurally made apartment building done within' Houdini. There are top level parameters giving the artist complete control over the building including width, height, and depth.

  • Screenshot 2025-01-10 115302.png

    PUSHING THE HORIZONS

    This project was good compositing practice that had an array of challenges including 3D tracking, Matte Painting, GS Keying, and Color Correction. Assets provided by Peter Timberlake.

  • F24_V350_P2_StovallCaleb_HPComplex.jpg

    HP COMPLEX SCENE

    Procedurally made scene, resembling Ollivander’s Wand Shop from Harry Potter. Done using For-Each/Scatter variation, rand(), RBD simulations, and various textures. Rendered within Houdini Redshift Render Engine.

  • Screenshot 2025-01-10 120259.png

    PRESS START

    This was some good compositing practice for a SCAD Senior Thesis Film. It required heavy tracking, clean-plating, and color correction for each arcade machine.

  • Screenshot 2025-01-10 122313.png

    MAVEN

    Fully animated matte painting done within Nuke. Explored 3D sides of Nuke, projections, and volume rays. Assets provided by Florian Girardot.

  • WIP_04_FInal.jpg

    SUCCULENT COMMERCIAL

    Succulent plant shader practice. Textured/Rendered in Houdini. Shaders made entirely from rsOSL (Redshift Open Shading Language).

  • Screenshot 2025-01-10 121154.png

    74-Z STAR WARS SPEEDER

    Side modeling project during class at SCAD. Completely modeled and textured Star Wars Speeder Bike. Modeled in Maya, textured in Substance Painter, rendered in Redshift.

  • W24_V316_P2_StovallCaleb_CGEgg_CL_01.jpg

    LIVE ACTION EGG

    Live action integration project done within Maya and Nuke, could you tell which was real and fake?

  • ZIL-157_TEST.jpg

    1958 ZIL-157

    Fully modeled Russian Firetruck within Maya. This was my first “intro to Maya” class at SCAD. Textured in Adobe Substance Painter. Rendered in Arnold.

  • Screenshot 2025-01-10 123644.png

    LEGACY

    My first every attempt tackling Nuke. Assets guidance provided by Florian Girardot.

  • Screenshot 2025-01-10 123935.png

    FIRESTORM

    First project compositing Pyro assets. Composited using After Effects, assets from ActionVFX.

  • Screenshot 2025-01-10 124641.png

    DREAM

    Compositing project done the summer before my first year at SCAD. The Flash series made me want to become a VFX artist. All audio and inspiration belongs to the CW and DC entertainment.